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Introduction to Modeling in Blender | 800 MB
Software: 2h 22m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Blender 2.70 | Project Files Included | July 22, 2014

In this training we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. We'll begin by looking at polygon geometry and learn about its different components. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at multiple modeling tools, including Extrude and the Loop


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50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comics, Computer Games, and Graphic Novels by Keith Thompson
Barron's Educational Series, 2006 | ISBN: 0764133101 | PDF | 128 pages | 57,32 MB

# The ability to render eye-catching, convincing robots is a vital skill for artists who design computer games or illustrate graphic novels and comic books. This book presents 50 robot designs for artists to copy, and then embellish with their own creative flourishes. Each design features step-by-step constructional drawings, with instructions for shading and coloring. Among them are? Basic robots, easy-to-create ?starter? models...


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Drawing Ideas: A Hand-Drawn Approach for Better Design - Mark Baskinger
2013 | ISBN: 0385344627 | EPUB | 304 pages | 20 Mb

An intensive how-to primer for design professionals for creating compelling and original concept designs through drawing by hand.


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Drawing A Hypothesis: Figures of Thought by Nikolaus Gansterer
English | ISBN: 3709108020 | 2011 | 351 pages | PDF | 17,5 MB

Drawing a Hypothesis is an exciting reader on the ontology of forms of visualizations and on the development of the diagrammatic view and its use in contemporary art, science and theory. In an intense process of exchange with artists and scientists, Nikolaus Gansterer reveals drawing as a media of research enabling the emergence of new narratives and ideas by tracing the speculative potential of diagrams.


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The Sketchnote Handbook - The Illustrated Guide to Visual Notetaking
2013 | ISBN: 0321857895 | 224 pages | PDF | 69 MB

This gorgeous, fully illustrated handbook tells the story of sketchnotes--why and how you can use them to capture your thinking visually, remember key information more clearly, and share what you've captured with others. Author Mike Rohde shows you how to incorporate sketchnoting techniques into your note-taking process--regardless of your artistic abilities--to help you better process the information that you are hearing and seeing through drawing, and to actually have fun taking notes.


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Drawing the Human Head (repost)
English | 1989 | ISBN: 0823013766 , 0823013758 | 160 pages | PDF | 28,5 MB

Using a series of 300 drawings and diagrams, the author analyzes the basic structure, anatomy and proportions of the human head. He delineates the musculature of every facial feature, explains wrinkle patterns and demonstrates how to draw the head from every angle.


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Drawing Cutting Edge Anatomy - The Ultimate Reference for Comic Book Artists (repost)
English | 2004 | ISBN: 0823023982 | 144 pages | PDF | 72,7 MB

The follow-up title to the hit title, Drawing Cutting Edge Comics which has been translated into 7 languages, this drawing tutorial shows artists how to draw the exaggerated musculature of super-sized figures in action poses.


Numerical Methods For Engineers And Scientists: An Introduction With Applications Using MATLAB, 3 Edition

Numerical Methods for Engineers and Scientists: An Introduction with Applications using MATLAB, 3 edition by Amos Gilat

English | 2013 | ISBN: 1118554930 | ISBN-13: 9781118554937 | 576 pages | PDF | 42,8 MB

Numerical Methods for Engineers and Scientists, 3rd Edition provides engineers with a more concise treatment of the essential topics of numerical methods while emphasizing MATLAB use. The third edition includes a new chapter, with all new content, on Fourier Transform and a new chapter on Eigenvalues (compiled from existing Second Edition content).



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Fantasy Artist Genius Guide Volume 2 - 2014
English | PDF | 196 pages | 103 MB

Delving into the wonderful world of fantasy art, this book will guide you through creating stunning characters, creatures, landscapes and more. Covering Photoshop, Painter, PaintTool SAI, ArtRage and more, professional artists will show you how to create amazing artwork thatís out of this world!


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How to Draw and Paint - Seascapes & Landscapes (Repost)
1998 | ISBN: 0929261682 | PDF | 35 pages | 22 Mb

Walter Foster's classic How to Draw and Paint series provides aspiring artists with an exceptional array of art instruction books featuring all subject areas and media. Each title includes easy step-by-step exercises as well as finished illustrations or paintings that will inspire artistic talent in anyone. Packed with practical information, helpful tips, and fundamental techniques, the How to Draw and Paint series offers a complete library of resources to which artists of all skill levels can refer again and again.


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Drawing Ideas - A Hand-Drawn Approach for Better Design (Repost)
2013 | ISBN: 0385344627 | EPUB | 304 pages | 11 Mb

An intensive how-to primer for design professionals for creating compelling and original concept designs through drawing by hand. Award-winning designers and workshop leaders Mark Baskinger and William Bardel bring us this thorough course in drawing to create better graphic layouts, diagrams, human forms, products, systems, and more. Their drawing bootcamp provides essential instruction on thinking, reasoning, and visually exploring concepts to create compelling products, communications, and services


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How to Draw and Paint: Seascapes & Landscapes - Vernon Kerr
1998 | ISBN: 0929261682 | PDF | 35 pages | 22 Mb

Walter Foster's classic How to Draw and Paint series provides aspiring artists with an exceptional array of art instruction books featuring all subject areas and media. Each title includes easy step-by-step exercises as well as finished illustrations or paintings that will inspire artistic talent in anyone. Packed with practical information, helpful tips, and fundamental techniques, the How to Draw and Paint series offers a complete library of resources to which artists of all skill levels can refer again and again.


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Shojo Fashion Manga Art School - How to Draw Cool Looks and Characters
2009 | 144 Pages | ISBN: 160061180X | EPUB + MOBI | 6 MB + 6 MB

From 'dos to shoes, how you dress and style your characters says a lot about who they are, before they even utter a word. Whether your story calls for a flashy drama queen or a mousy bookworm, this guide contains everything you need to know to create fabulous shojo manga characters with personality.


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Poly-Modeling with 3ds Max - Thinking Outside of the Box (repost)
English | 2008 | ISBN: 0240810929 | 288 pages | PDF | 33,3 MB

Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max)


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Introducing ZBrush 4 (Repost)
S.bex | 2011 | ISBN: 0470527641 | 520 pages | PDF | 53,6 MB

Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results