Digital Tutors - Quick Start to NUKE: Volume 3
Digital Tutors - Quick Start to NUKE: Volume 3
English | 3h 30m | AVC 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 1.39 GB
Genre: eLearning | Level: Beginner

Welcome to Volume 3 of the Quick Start to NUKE, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.


Rigging a Quadruped in Maya by Jason Baskin
Rigging a Quadruped in Maya with Jason Baskin | 775 MB
English | 1h 56m | AVC1 1280x720 29.970 fps | AAC 128 Kbps 44.1 KHz
Genre: eLearning | Level: Intermediate

Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: man's best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First, you'll learn how to create a basic skeleton, positioning joints to deform the mesh at specific locations and adding controls for the head, neck, and ears. You'll then rig the hind legs, adding subfoot pivots that allow the dog's legs to connect to the ground when walking and running. Jason also covers more advanced techniques, such as creating a "stretchy" back and head for more energetic animation and controlling the dog's tags with dynamics. Finally, you'll learn how to bind the mesh to the skeleton, and test the rig by putting it through a simple animation.


Creating Mobile Games with Unity by Kelley Hecker
Creating Mobile Games with Unity with Kelley Hecker | 382 MB
English | 1h 12m | AVC1 1280x720 29.970 fps | AAC 128 Kbps 44.1 KHz
Genre: eLearning | Level: Intermediate

Developing mobile games in Unity takes a different skill set than building desktop or console games. You have to take screen resolution, special inputs like touches and accelerometer data, and performance into account. This course shows you how to meet these challenges and optimize your game development workflow specifically for mobile. Author Kelley Hecker explains how to set up the development environment to deploy to iOS and Android devices, access inputs from the device, and design user interfaces to work with multiple resolutions. Plus, learn how to debug a game while it's running on a device, and optimize your games to get faster, smoother performance.


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Digital Tutors - Taking Your Modeling Skills to the Next Level in Rhino
3h 45m | .mp4 | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.2 GB
Genre : eLearning | Project Files Included


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cmiVFX - 3D Matte Painting Extraction in Cinema 4D
English | AVC1 1024x576 | AAC 38 Kbps | 1.08 GB
Genre: Video Training


Have you ever asked yourself how in the world they could do those impressive highly realistic environment scenes on movies like Star Wars, King Kong,or the Lord of The Rings? Well, the short answer is, Matte Paintings! It is one of the oldest techniques used in the VFX world. While it started as oil paintings with cameras filming layers of glass 100 years ago it evolved to adapt to today's technology. We bring you the key to unlock this technology with one of the brilliant pieces of software written to date.


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Design3 - 3DS Max - Basic Modeling
English | Design3 - 3DS Max 2012 - Basic Modeling | 604.43 MB
Genre: Video Training


This training module will teach you the basics of modeling in Autodesk?s 3ds Max 2012. You?ll start by learning basic tools and techniques to begin creating detailed objects for your mobile video game world. Master the art of manipulating polygons, vertices, and edges into optimized game assets. This is the first module in 3ds Max 2012 Content Creation Fundamentals.


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Advanced 3D Matte Painting Techniques with Garrett Fry
English | Video: wmv1, yuv420p, 1280x720, 512 kb/s | 3.8 GB
Genre: Video Training


In this DVD, Garrett Fry demonstrates the entire process of how to create a 3D matte painted and projected environment, including modeling, texturing, lighting, rendering, painting, projecting and compositing.


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3D Matte Painting and Camera Mapping: Matte Painting for Film
English | Video: wmv1, yuv420p, 1280x720, 512 kb/s | 2.7 GB
Genre: Video Training


In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios.


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cmiVFX - Fusion 3D Matte Paintings
English | Video: wmv1, yuv420p, 1280x720, 512 kb/s | Audio: wmapro, 44100 Hz | 1.23 GB
Genre: Video Training


3D Matte Painting Extractions are a now common process in the visual effects industry. The technique for matte paintings and 3d extraction have been around for years, but normally found in a 3d animation package like Maya, XSI, or Cinema 4D.


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From Speedpainting to Matte Painting 2D/3D Production Pipeline
English | project files | Video .mov | 2.34 GB
Genre: Video Training


In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop, Pixologic ZBrush, Autodesk Maya and EyeOn Fusion.


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cmiVFX - 3DS Max Matte Painting Extraction
English | MP4 | Project file *.max | AVC1 1024x576 | AAC 105 Kbps | 779 MB
Genre: Video Training


Have you ever wanted to know how to convert a still image to an animation and be able to "fly through" it in 3d? Learn how to set up beautiful camera projections inside of Autodesk 3DS Max. Practice the techniques and theory about camera mapping and you will understand how to solve complex 2d to 3d conversions for a wide variety of shots.


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Simply Maya: Mech Warrior
English | Video: wmv1, yuv420p, 1280x720, 512 kb/s | 1.62 GB
Genre: Video Training


This tutorial is geared for intermediate Maya users. If you're into mechanical robots then this tutorial will be a lot of fun. We will begin by using image planes of the side and front views. The modeling techniques used will be shaping in nurbs, converting to polygons to add details, and then into sub'ds to define the final shapes.


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Digital-Tutors: Using Lagoa in Softimage Subscription Advantage Pack
English | VP6F 782x646 | MP3 96 Kbps | 907 MB
Genre: Video Training


In this series of lessons we will learn how to use the Lagoa Multiphysics system in Softimage to create appealing dynamics simulations. Using Lagoa, we can give our particle clouds physical properties then solve our scene using a variety of different physics algorithms.


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3DS Max Design Techniques Automotive Visualization Tips and Tricks
English | QuickTime Movie | 1 hour 37 minutes | 1024*768 | 343 MB
Genre: Video Training


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The Gnomon Workshop: 3ds Max Lighting & Rendering Videotutorials with Jeff Patton
English | Video: h264, yuv420p, 1024x768, 384 kb/s| Audio: aac, 44100 Hz | 3.74 GB
Genre: Video Training


In this series of videotutorials examines in detail the various methods of working with tools 3ds max. In particular, Jeff Patton shows many techniques that will ensure quality results in the light of objects, interiors and exteriors. Also discussed in detail the mental Ray render settings to achieve maximum photorealistic result.