

Learn the fundamentals of High Dynamic Range Imaging and a proven workflow to creating and using HDR Images for a multitude to scenarios and projects. Contains over 2 hours of project-driven training for artists learning the creative and technical processes of HDRI and image-based lighting.
Popular highlights include:
- HDRI Overview
- Understanding Properties of HDR Images
- Using 32-bit Color Space
- 32-bit Image vs. 8-bit Image
- Shooting Multiple Exposures with Camera
- Bracketed Camera Exposures
- Using Mirrored Ball for Environments
- Naming and Organization of Exposure Sequences
- Assembling Multiple Exposures into one HDR Image
- Assembling Panoramic HDR Images
- Removing Unwanted Subjects from Images
- Color Correcting and Image Enhancement
- Adjustment Layers for Image Alterations
- Tone Mapping HDR Image for Low Dynamic Range Output
- Setting up Image-based Lighting in Maya
- Final Gathering in Maya
- Reducing Animation Flickering
- Rendering HDR Images from mental ray
Lesson Outline:
|
1. |
Understanding the properties of a High Dynamic Range image |
6:17 |
|
2. |
Capturing HDR images with your camera |
8:15 |
|
3. |
Using a mirrored ball to capture your environment |
4:06 |
|
4. |
Using a fisheye camera lens to capture your environment |
3:01 |
|
5. |
Constructing a multi-exposure HDR image in Photoshop |
6:12 |
|
6. |
Building a multi-exposure HDR image in HDR Shop |
4:23 |
|
7. |
Unwrapping a mirrored ball image in HDR Shop |
14:51 |
|
8. |
Constructing a panoramic HDR image in Photoshop (part 1) |
12:47 |
|
9. |
Constructing a panoramic HDR image in Photoshop (part 2) |
14:49 |
|
10. |
Applying image adjustment effects to your HDR images |
8:37 |
|
11. |
Tone-mapping HDR image into a Low Dynamic Range color space |
10:10 |
|
12. |
Utilizing the Image Based Lighting node in Maya |
6:10 |
|
13. |
Settings to improve rendering quality in mental ray |
8:05 |
|
14. |
Alternative methods for setting up image based lighting in Maya |
8:06 |
|
15. |
Minimizing Final Gather flickering with animated scenes |
10:31 |
|
16. |
Rendering High Dynamic Range images from mental ray |
16:17 |
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http://rapidshare.com/files/245741390/HDRI_Workflow_with_Maya_and_Photoshop.part1.rar
http://rapidshare.com/files/245747596/HDRI_Workflow_with_Maya_and_Photoshop.part2.rar
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